The Battle of Atlanta in 1864 was a pivotal event. The war in Virginia was seemingly stalemated, and the Union Army had advanced considerably but had not captured any major objectives short of Atlanta. In many ways the Atlanta campaign was more difficult than that in Virginia since there was no possibility of logistical support from the sea; Sherman's lifeline was a railroad line that transversed hundreds of miles of potentially hostile territory. Even though the Union army was superior in number to the defending Confederates, the Confederacy enjoyed a cavalry superiority and, before Atlanta, the fortifications of the city. The capture of Atlanta took a couple of months of battles, but the Union success helped cement Lincoln's reelection, perhaps the most decisive single event of the war. So, the Battle of Atlanta seems to cry out for serious attention as a military simulation subject.
I began this project about 1990 using the then-new "Civil War Brigade" system from "The Gamers". The game began as a representation of just the Battle of Atlanta proper (July 22 1864). However, The Gamers wanted something larger, a two part, four map project that also included the battles of Peachtree Creek and Ezra Church (and maybe much more). So, the game was expanded to that scale and submitted. But it never was published. Ultimately the desire was to expand the scale further to include the battles south of Atlanta with a compressed scale. But by then it seemed apparent that the game wouldn't be published anyway. Ultimately The Gamers became part of "Multiman Publishers" (MMP) and the CWB series was terminated. Many of the series games are still avaialble.
The files below reflect the state of the game as I was able to develop it. Some of the files, particularly the TOE files, seem to have some material missing. I'll round that up and replace the files with the missing material later, or on request. The map art was the best I could do at the time to represent the terrain with a style similar to the first two CWB titles, on Antietam and Gettysburg. The marker art likewise tries to emulate that style. Both were originally printed in color at 72 dpi on fanfold paper (to be taped together) or colored cardstock paper. So, the artwork is crude by modern standards. The photo below the files shows the game as set up for the Battle of Atlanta using these components. Informational markers such as artillery breakout indicators, unit strength markers, morale state indicators, line extend markers and substitute leaders are not included; they can be borrowed from other CWB games.
The player needs to have the CWB "Series" rules in addition to the particular game rules. The series rules can be found online, I believe, or with other games of the series. This game was developed with the earlier versions of the series rules.
Thanks to Keith Beason, who playtested this game considerably back when it had hopes of being published, and who also helped in preparing it for release on Consimworld (CWB page).
Pictured below: The set-up for the one day "Battle of Atlanta" scenario.